![]() Maybe in the future though, you can pick any two characters and switch back and forth between those two at any time. That's mainly why I like encore mode, the switching concept is fun. I don't like Tails the modern games realllllyyy tainted him in my eyes). But I enjoy it when I make it so via the mod loader (Mighty & Ray, Sonic & Mighty, Mighty & Knuckles, and Knuckles & Ray are my 4 favorite combos. Those two have been interpreted as an alternate Sonic & Tails for years, but nope, not here. But Ray is too tall, if anything they should have used Tails as a base for Ray.Īlso I was REALLY disappointed that there was no Mighty & Ray mode. Mighty is already a Sonic recolor so of course traced sprites make sense, and I liked Mighty's palette in Mania, shame his super form breaks it though. I share the sentiment that many have here that Ray has the worst sprites. I have mixed feelings of Knuckles Sonic 3 sprites, some seem weird due to the prerendered stuff, he had a tan crescent instead of white, inconsistent head shines, Mania's version didn't have these issues. The rest were just Sonic 1/2 enhanced but Knuckles' sprites were unique. And bonus points for the glitch in the early versions of the game (at least on Switch) that would make Knuckles remain on the Tornado and he'd heart be chilling there, sitting on the destroyed Spikeball That's funny because I thought Knuckles had the most improved sprites of the bunch. That little cutscene with Nack, Bean or Bark is always a delight. Oh but at least MSZ1 to MSZ2 has a brilliant transition. Maybe have the floor fall out from underneath them and have another character flying the Tornado swoop in and save them? That doesn't work for Sonic & Tails mode though. ![]() I've never been able to come up with any ideas for how HCZ2 could transition to MSZ1 effectively. It's probably one of the most difficult stage transitions to conceptualise though. Even though OOZ, MMZ and TMZ lack intros, the outros of the preceding zones make the progressions logical. ![]() That's never the case for any of the other levels, which all lead directly into each other.That's never shown to be the case in this instance.Click to expand.You can view it that way if you like, but that doesn't change the facts that: ![]()
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